Week 10: The animation exercises for this semester have concluded. One should never lightly attempt an animated character without clothing.

Here is the final version of this animation (Why is there no clothing? Because I attempted to create a military uniform for this character using MD software. However, due to the character’s extensive range of motion, the cloth simulation resulted in the garment tearing into pieces. Therefore, I had to abandon this idea. Once I find a solution, I may revisit and add the clothing).

During this semester, we began by revisiting the logic of character movement, posture, and the principles of timing and spacing in animation through exercises with the BODY MACHINE. This foundational work was instrumental when we later practiced character dialogue. The exercises were excellent, prompting reflection on numerous issues encountered during animation production. We also identified several key problems that need to be addressed. For instance, I tend to overlook the ‘POSS’ issue when creating animations, which I should probably practice more to overcome. Additionally, I’ve been neglecting the sense of space in animation. However, I’m confident that with further practice, I can quickly resolve these issues. Thus, reflecting on animations and learning from the works of others are valuable lessons I’ve acquired this semester.

Summary of Learning Segments for This Semester

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