Summary of today and future animation ideas

I have a general understanding of the game engine interface and how to use it. I’m looking forward to learning about the animation tools in the software, including scheduling virtual cameras and rendering sequences, in the next class. When reflecting on the animation I want to create, I still intend to focus on children’s themes and maintain consistency in my production style.

Tomorrow, I plan to learn about creating hair materials in Unreal Engine’s Material Editor. I want to simulate the appearance of biological hair using these materials. In future animations, I’ll explore using the material editor to achieve realistic hair effects.

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