Week 4: Final revisions for the BODY MACHINE animation

When there is excessive variation in hand movements during a downward swing, we need to make meticulous adjustments to the motion curve to ensure the continuity and precision of the action. By doing so, we can elevate the professional standard of the animation, making it appear more fluid and realistic.

In the final stages of the animation, adding some hang time effects can enhance the visual impact. This involves initiating the movement with the main body parts first, followed by the limbs. This technique not only adds to the fun and dynamism of the animation but also creates a visual effect of the limbs being dragged by the body. Such treatment makes the animation more vivid, realistic, and engaging for the audience.

In the end, we add the scene behind the character and also add the ambient lighting. Here I place the final modified animation.

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