Week one: Intro to the unit and projects

Currently, the members of our group are Han Luoqing, He Liuyihao, Zhu Yuhong, Zheng Shihong, and Zou Jianqiu.

Group Task Allocation:

  1. Character rigging and 3D animation: Zou Jianqiu
  2. Conceptual Design and 2D Animation: Zhu Yuhong
  3. 3D Modeling and Texture Creation: Zheng Shihong
  4. Game Engine Mechanism Development: He Liuyihao
  5. Story Conceptualization and Writing: Han Luoqing

Each member will collaborate closely within their designated roles to ensure the successful completion of our project.

My Responsibilities:

  1. Early Stage:
  • Assist Zheng Shihong in Model Construction.
  • Provide suggestions from rigging and animation.
  • Participate in model design to offer more reasonable design methods.
  1. Mid-term:
  • Receive the model.
  • Continue to provide modification suggestions.
  • Use the modified model for rigging.
  1. Late Stage:
  • Utilize the rigged model for animation production.

Throughout these stages, maintain effective communication with the team to ensure smooth collaboration and project progress.

Current project introduction:

The entire game revolves around an environmental theme, depicting the inevitable demise of a forest as it gradually transforms into an industrial city. Following the first chapter of the game, the second chapter will feature a desolate industrial setting, characterized by cold, mechanized urban landscapes, with a spider-shaped metallic monster looming within it.

Week 1 Meeting Overview:

During our first week meeting, we laid the groundwork for our project. We introduced team members, including Han Luoqing, He Liuyihao, Zhu Yuhong, Zheng Shihong, and Zou Jianqiu. Each member’s role and responsibilities were outlined as follows:

  • Zhu Yuhong: Conceptual design and 2D animation.
  • Zheng Shihong: 3D model construction and texture creation.
  • He Liuyihao: Mechanism development within the game engine.
  • Han Luoqing: Story concept formulation.

Additionally, we discussed the allocation of tasks within the group:

  • Project Coordination: Zou Jianqiu
  • Conceptual Design and 2D Animation: Zhu Yuhong
  • 3D Modeling and Texture Creation: Zheng Shihong
  • Game Engine Mechanism Development: He Liuyihao
  • Story Conceptualization and Writing: Han Luoqing

Furthermore, we set the stage for the game’s theme, focusing on environmental conservation. The narrative explores the inevitable demise of a forest transitioning into an industrial city. Following the first chapter, the second chapter will depict a dilapidated industrial scene, featuring a spider-shaped metallic monster amidst the urban decay.

In this meeting, I primarily contributed by presenting character binding requirements and suggesting design styles based on my gaming experiences. Recognizing the importance of captivating visuals, I proposed keeping facial details of game characters intentionally blurry to intrigue players further. We concluded by deciding to use Miro as our project handover platform and provided initial project recommendations and front-end development requirements.

This meeting served as the foundation for our project, aligning team members and establishing key objectives for the weeks ahead.

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