Create a Lens File Asset that stores the distortion and nodal offset data for your camera and lens combination. You can do this by right-clicking in the Content Browser and choosing Miscellaneous > Lens File, then double-clicking the asset to open the Lens File Asset Editor. You need to fill in the lens information, such as the lens model name, serial number, sensor dimensions, and lens model. You also need to set the camera and media source under the viewport settings. For more details, see Camera Lens Calibration Quick Start Guide or Camera Lens Calibration Quick Start for Unreal Engine.
Add a Live Link Controller Component to your CineCamera Actor and set the Lens File Picker to the Lens File Asset you created. This will allow you to control the camera parameters and lens distortion through Live Link data from your physical camera and lens. You also need to set up Live Link Source that provides the camera tracking and focus, iris, zoom (FIZ) data, such as Livelink Source or Livelink Blueprint Virtual Subjects.
Create a Lens Distortion Component and add it to your CineCamera Actor. This will apply the lens distortion from the Lens File Asset to your camera view. You can adjust the distortion scale and the overscan factor to fine-tune the distortion effect.
Create a Lens Settings Asset that stores the aperture, focal length, and focus distance for your camera and lens combination. You can do this by right-clicking in the Content Browser and choosing Miscellaneous > Lens Settings, then double-clicking the asset to open the Lens Settings Asset Editor. You need to fill in the lens settings, such as the minimum and maximum aperture, focal length, and focus distance, as well as the focus method and focus smoothing. You also need to set the camera and media source under the viewport settings. For more details.
Add a Lens Settings Component to your CineCamera Actor and set the Lens Settings Asset to the Lens Settings Asset you created. This will allow you to control the aperture, focal length, and focus distance of your camera through Live Link data from your physical camera and lens. You can also enable the depth of field effect and adjust the bokeh shape and size. For more details, see.