This week, I focused on refining the remaining parts of the character texturing process using the MASH editor to add realistic brush strokes to the character model. Let me introduce this powerful feature. It allows us to designate a plane as a special brush and apply similar planes to the target model, just like painting. Through this feature, we can add pre-made brushstroke images to the model.
When adding these images to the planes, we need to check the transparency value, hiding the black parts and displaying only the white brushstrokes. Additionally, we can change the color of these brushstrokes by adjusting the shader’s color. This integration makes the brushstrokes blend seamlessly with the model.



We can see a black outline around the character model, achieved using MAYA’s Toon feature. By selecting the target model and adding a description, we can modify the parameters to achieve the desired look—outlining the character’s backlit areas and facial contours without fully wrapping the model. However, the issue from last week remains unresolved; the model still appears blocky in color, which isn’t ideal for a stylized animation. Hopefully, this issue can be resolved in the future, or I’ll need to find alternative ways to create the character model.
