With the dedicated efforts of me and Shihong, we managed to render the project in the final week. During this process, we encountered numerous technical challenges and made certain adjustments to the performance of our project. Here, I present the video:
Additionally, we have uploaded segments of our creation to YOUTUBE, accompanied by various background music tracks.
During this semester, we embarked on an exploration of experimental animation and investigated various methods that could expedite the project production process. In terms of animation, we employed video motion capture technology to acquire our dance animations (after all, we truly cannot dance, yet we were eager to create animations of this genre). Apart from the dance animations, all were keyframe animations. Both methods are broadly similar in their production approach; however, video motion capture aids animators in achieving the desired results more swiftly (though the output quality may not be as high).
In this project, I attempted to integrate the technology of UE’s virtual camera. However, similar to the unused ‘three-render-two’ technique, this technology proved to be quite challenging to manipulate and tended to impact the final output quality adversely. I hope to utilize it more effectively in future projects.