Week Seven: Let’s make progress by identifying the errors in our animations. 

Upon inspection, there might not seem to be anything amiss at first glance. However, trust me, the striding motion I’ve implemented here inadvertently makes the character resemble a lady struggling to take a step rather than a gentleman urgently striding due to warfare. Therefore, it’s crucial to note that when we use character controllers for … Continue reading Week Seven: Let’s make progress by identifying the errors in our animations.