We discovered that the motion capture data we had prepared could not be linked to the models we purchased, Apollo and Artemis. Our preliminary assessment suggests that the model creator may have frozen the bone transformations during the modeling process. However, directly unfreezing them could result in the loss of the model rigging. After careful consideration, we have decided to proceed with re-rigging the models.

Due to project time constraints, I will demonstrate a simplified rigging operation, utilizing MIXAMO’s auto-rigging feature to complete the body rigging, and employing the MAYA plugin ADV to finalize the facial rigging of the character.
During the MIXAMO rigging phase, we need to upload our model to the official website. After correctly setting the skeletal points, we can await the automatic completion of the model’s rigging.

After acquiring the model with body rigging, we need to upload the file into MAYA and activate our ADV plugin. Utilizing the MOTION CAPTURE feature, we convert the MIXAMO-based skeleton to an ADV skeleton, enabling us to leverage this universal skeleton to redirect our motion capture data. Moreover, to utilize UE’s facial technology, we must employ the ADV facial rigging system to create operations compatible with Apple’s ARKIT. Below is the operation video I recorded:
Following this, we can proceed with our project using the characters based on the ADV skeleton.