
Furthermore, the motion from the first shot to the subsequent one should be coherent, preventing the audience from feeling disconnected from the narrative.


Subsequently, we can observe that some shots may be modified for enhanced animation effects. For example, characters can exhibit more dynamic movements when dodging; akin to dodging bullets, characters can perform evasive maneuvers to avoid the Taoist priest’s talismans (Zombies! Quick, use the Z-shaped dodge!).
In this context, we discover that our animation production often draws more inspiration from two-dimensional animation silhouettes.
