Week Seven: Adding Animation Details 

We plan to introduce some intriguing elements to the first part of the animation. For instance, the person being chased actually has a monster relentlessly pursuing them from behind. I’ve designed a sequence where the pursued individual uses a car in front to make a sharp turn, skidding on the ground like a cat before colliding with the vehicle. However, I realized this lacked a sense of humor in the animation, so I decided to have the character skid in place due to uncontrolled speed, followed by a zombie in a thrilling chase.

It’s not just similar; it’s identical.

Following this, I opt to stay true to the original animation, where after a brief chase, the character is finally caught.

Week Six: Key Points to Consider When Creating Shots

Furthermore, the motion from the first shot to the subsequent one should be coherent, preventing the audience from feeling disconnected from the narrative.

 Subsequently, we can observe that some shots may be modified for enhanced animation effects. For example, characters can exhibit more dynamic movements when dodging; akin to dodging bullets, characters can perform evasive maneuvers to avoid the Taoist priest’s talismans (Zombies! Quick, use the Z-shaped dodge!).

In this context, we discover that our animation production often draws more inspiration from two-dimensional animation silhouettes.

Week Five: Scene and Character Construction 

This week marks the beginning of building our scene characters. We can use cubes to represent our basic characters. First, we open MAYA to create characters, and by altering the model shader colors, we can quickly differentiate each character. In the second step, we attach controllers to the entire character, allowing us to control the movement of our cube characters more efficiently. In fact, we can establish a parent-child hierarchy between the cube character’s head and body, eliminating the need for an additional controller ring.

At this stage, we can start creating our animation files, initiating camera movements based on our preliminary animation shots. This gives us our initial camera files. Through this process, we can roughly understand the direction of the entire animation and make timely adjustments, which facilitates the subsequent import of animated characters and accelerates the completion of the final piece.

Animation character design and character introduction

According to what I learned in the class, I added the background story and details of the main characters in place, and drew two characters that fit the story by myself. After confirming the character design, I will start to make the model.

Taoist priest:

Who(characteristic)A poor Taoist priest, and everyone didn’t believe his story about the village being sealed with zombies so they thought he was crazy.
WhereThe dilapidated Taoist temple, the wooden doors have been broken, many of the utensils in the Taoist temple are broken, but the sword under the portrait is very new, it seems that the owner is very precious it.
What HappenWhen the sealed zombie in the ancient village is awakened and indiscriminately kills everyone it sees, the Taoist chooses to solve the crisis. When he was ready, the zombie had arrived at the door of the Taoist temple.
WhenAt dusk, the sun’s blood red light shines on the ground.
WhyBecause his oath as a priest was to protect the people so when faced with a zombie he would rush to fight it without hesitation. 
HowThe man began to act at the moment he saw the zombie and launched an attack on the zombie.

The zombie that broke the seal

Who(characteristic)The evil zombie who was sealed in the village by the Taoist priest more than 100 years ago was an insatiable landlord. Now the seal has been broken, and vengeance has begun on everyone, especially the Taoist.
Where/
What HappenThe object that sealed it is stolen by ignorant villagers, causing the zombie to break through the seal, and all it wants to do is restore its powers and find the Taoist priest who sealed it.
When/
Why/
HowIt keeps killing people in the village to suck the villagers’ blood until it smells the Taoist in the air, finds the Taoist and intends to take revenge on him and kill him, so that no one can seal him back again.

Week Four: Story Confirmation It’s time to solidify the character designs. 

We have two characters: one is a zombie, and the other is an infected zombie.

 In the character design phase, we annotate the character’s backstory, the setting of the story, what happened at that time, and why the character acts in a certain way. This allows us to understand our characters more deeply and ensures that we stay true to the original concept during the animation production. Moreover, due to the distinct character designs, we can create different animations tailored to each character to better align with their individual traits.