Week_10: Research _ The whole tone of ancient Greek comedy

In the research of the article, I realized that the evolution of comedy should be observed on a longitudinal timeline, so I began to search for information about ancient Greek comedy, the source of modern comedy, hoping to find evidence that comedy reflects society.

Ancient Greek new comedy refers to a form of comedy from 323 BC to 263 BC. It is developed on the basis of Chinese comedy. It mainly describes love stories and civic life, reflecting the social style and humanistic spirit of the Hellenistic period. The characteristics and development history of ancient Greek new comedy are as follows:

The representative writer of the new comedy in ancient Greece is Menander, who is known as the “king of comedy”. His works include “The World-Hater”, “The Female Robber”, “The Lucky Soldier”, etc. His style influenced the later Roman comedy and European comedy(Konstan, 1995).
The structure of the ancient Greek new comedy is relatively standardized, generally composed of five scenes, separated by the chorus between each song, the role of the song team is not much, only to play the role of embellishment and transition. The language of the new comedy is relatively popular, and the formula is relatively simple, which is easy to perform and enjoy.

The influence of ancient Greek new comedy on modern comedy is mainly reflected in the following aspects:

The new comedy of ancient Greece created a comedy mode that takes love as the main line, and finally reaches a happy ending through misunderstanding, conflict, twists and surprises. This mode is called “comedy routine”, which is widely used in modern comedies, such as 50 First Dates and Leap Year.
The new comedy of ancient Greece created some typical and universal comedy characters, such as farmers, merchants, slaves, diners, geisha, etc. These characters represented different social classes and human characteristics, and their personalities and behaviors were realistic, but also full of humor and irony. These characters also have many counterparts and references in modern comedies. Such as Friends, Modern Family, The Big Bang Theory and so on.

It can be found that there are some differences between modern comedy and ancient Greek comedy, such as the weakening of political criticism and the emergence of various humor strategies. After all, no one wants to watch the same kind of comedy and the comedy of teaching.

Knowing that a large part of modern comedy is derived from ancient Greek comedy, I began my attempt to separate the consciousness of “man” and “God” from that of the two. In Hennefeld’ s words(2022), you can see a modern scholar’s deep understanding of today’s comedy film: a metaphysical madness, a volitional influence, providing a different emotional experience.

Finally, the research direction is determined, that is, based on these two points, two completely different types of modern and modern iconic films are compared, so as to reflect the society’s choice of comedy films.

Reference

Hennefeld, M., 2022. ‘The problem of film comedy in the twenty-first century’. New Review of Film and Television Studies, 20(1), pp.101-118.

Konstan, D., 1995. Greek comedy and ideology. Oxford: Oxford University Press.

Week_10_002: Metahuman, use the Live Link Face app to capture your facial expressions

To use facial mocap software, you need to follow these steps:

  • Prepare your character: Create or import a 3D character model that has a facial rig and blend shapes. You can use software like Maya, Blender, or ZBrush to do this.
  • Prepare your camera: Set up a camera that can capture your face clearly and with good lighting. You can use a webcam, a smartphone, or a professional camera depending on the software you use.
  • Calibrate and track your face: Launch the facial mocap software and follow the instructions to calibrate and track your face. You may need to adjust some settings to get the best results.
  • Record and edit your animation: Start recording your facial animation and perform the expressions you want. You can also add voice and body movements if the software supports them. After recording, you can edit and refine your animation using the software’s tools or export it to another software for further editing.

If you are interested in creating custom MetaHuman digital people, photo modeling, and generating Unreal Engine characters. These are some of the topics that you can learn more about:

MetaHuman Creator: A free online app that lets you create realistic digital humans, fully rigged and complete with hair and clothing, in minutes. You can customize your MetaHuman’s appearance, facial expressions, and body proportions using a variety of presets and sliders. 

Photo Modeling: A technique that uses photos as references to create 3D models of objects or characters. Photo modeling can be done using software like Blender, ZBrush, or Maya, which can generate 3D animations from 2D videos using artificial intelligence and deep learning.

Unreal Engine Characters: Characters that are created and used in Unreal Engine, a powerful and versatile game engine that supports various platforms and genres. Unreal Engine characters can be animated, scripted, and controlled using blueprints, a visual scripting system that does not require coding. You can also use Unreal Engine’s tools and features to add physics, lighting, sound, and interactivity to your characters.

Week_10_001: Poss, Reference, Camera Settings

Poss

Pose is the basic element to express the actions and emotions of the characters in 3D animation, which can determine the quality and effect of the animation.

The pose to be modified gives a separate attribute to a blend shape, and then sculpts it, but before doing so, you must copy an action model out. Most actions do not need this method but still need to pay attention to the keyframe action curve.

Reference

The video reference can provide the action details and timing information needed by the animator, so that the animator can more accurately set the keyframe and transition frame, to avoid the animation is stiff or unnatural phenomenon.
Video references can help animators capture the rhythm and atmosphere of the action, making the animation more expressive and infectious. Video references can include non-verbal information such as characters’ expressions, gestures, and gestures to increase the richness and layering of the animation.
Video reference can stimulate the animator’s creativity and inspiration, so that animators can innovate, and change based on reference and create more personality and style of animation. Video references can come from a variety of sources such as real life, movies, TV series, games, etc., providing animators with more choices and possibilities.

The main points and methods of lens operation mirror have the following aspects:

The lens should conform to the theme and style of the animation, highlight the core content and key images of the animation, and avoid too many fancy and meaningless mirrors, which will cause visual fatigue and confusion.
Lens operation should consider the rhythm and atmosphere of the animation, according to the emotional changes and plot development of the animation, choose the appropriate mode and speed of mirror operation, and create a dynamic visual effect and appeal.
The lens should pay attention to the composition and balance of the picture, use the principles of perspective, symmetry, contrast, repetition, etc., so that the picture has a sense of beauty and rhythm, and avoid the emptiness and clutter of the picture.
The lens should flexibly use various modes of lens operation, such as pushing mirror, pulling mirror, shaking mirror, shifting mirror, lifting mirror, etc., according to the needs of animation, combination, and change, to create a variety of visual effects and expressiveness.

Week_09_001: Gimbal Lock problem in 3D animation and a showcase of recent works: Body Mechanics

Gimbal Lock

Gimbal Lock is a phenomenon that can occur when the Euler Angle is used to represent the rotation of an object, which causes the object to have less freedom of rotation and fail to achieve the desired attitude 12. The Gimbal Lock is caused by the fact that the second rotation Angle of the Euler Angle reaches ±90°, making the first and third rotation axes coincide, thus missing one rotation dimension.

In other words, when the arm is rotated to a certain Angle, the two rotation axes will overlap. The best solution is to open the Graph editor and select the Euler Filter after selecting the model FK controller. Then MAYA can automatically calculate and avoid this problem.

Real Solution

(1) Use quaternion to solve
The Euler Angle is converted into quaternion, slerp interpolation is performed on the quaternion, and then the series of quaternion is converted into the corresponding Euler Angle, and then applied to the target.

The disadvantage is that it consumes a certain amount of memory, but the target can be rotated arbitrarily, and the flexibility is high.

(2) Why use quaternions
First, because of the universal lock problem, second, interpolation directly to RPY may lead to unsmoothness, interpolation results may jump;

And quaternion represents rotation, less computation, the most critical point is that it is very, very, very suitable for interpolation!!

The most commonly used is spherical linear interpolation

Body Mechanics

Week_09: First edition literature review and bibliographies

In terms of ancient Greek comedy, scholars generally recognize Menander as one of the representative figures of this period. As Konstan, David (1995, P.4) puts it: “Menander adapts the plots to a subtle and sympathetic examination of contemporary social issues. “His work emphasizes the trivial as well as the comic aspects of civil society, maintaining a balance between “political criticism” and “humanity”. This tradition of real-life comedy laid the groundwork for the later development of humor strategies.

Back in the realm of cinema, Charlie Chaplin’s Modern Times (1936) is widely regarded as one of the classics of comedy cinema. During this period, the balance between “humanity” and “political criticism” was upset. In the midst of social upheaval and professional danger, Chaplin attempted to combine cinematic technology with social critique by presenting the culture of the Modern Age as a profoundly unstable state of contemporary society (Howe, Lawrence, 2013, p. 45). The extreme mockery of the mechanized society shown in the film and the film’s depiction of unemployment and the current state of life show Charlie Chaplin’s thoughts on the reality of society. The silent format of the film allows the audience to focus on Chaplin’s unique body language, which can be understood as a quasi-ritualized and socially acceptable satirical act (Caron, James E, 2006, P.5). presenting the audience with a multi-layered comedic experience.
In contrast, Wes Anderson’s The Grand Budapest Hotel (2014) represents another facet of modern comedy. Due to the film’s unique approach to artistic design, black humor, and borrowing from classical literary traditions, the film is attached to a form of comedy that is both absurd and insightful. Through an in-depth analysis of the complexity of the plot and the relationships between the characters, the innovative nature of the film and its unique focus on social issues have made it one of the most important representatives of contemporary English-language comedic cinema.
In the evolution of humor strategies, the ancient Greek form of comedy shifted from a purely political satirical genre to a new comedic genre that shifted the focus of portrayal from the “gods” to the “human”. From modern times to contemporary times, the humor strategies of film comedy have become more focused on using humor to free the audience from anxiety about the material world, dissatisfaction, and incredible relief in the face of danger (Hennefeld, Maggie, 2022, p. 102). Although modern comedies still view “human beings” as the main object of portrayal, they intentionally make “human nature” more prominent and reduce the “political criticality” of the story to an imperceptible depth. In modern comedies, there is often an undercurrent of melancholy, cleverly hidden behind technique and artistry, so that the audience is not immediately aware of this dimension (Seitz, Matt Zoller, 2015, p. 19). The story of the movie, however, is still based on the characteristics of ancient Greek comedy, making stories derived from life an integral part of the comedic production.
Overall, through a comprehensive study of Ancient Greek New Comedy, Modern Times and The Grand Budapest Hotel, we are able to understand the evolution of humor strategies in comedy films in a more intuitive way. From the classical era to the era of classic movies and finally to the contemporary era, the entertainment that comedy movies did not have at the beginning of their creation is being slowly tapped out, which is more of a skillful reflection of social and global cultural changes. This provides a theoretical basis for subsequent research and echoes the main question of this study, how comedy films reflect and shape social perceptions through humor strategies.

bibliographies

Caron, J.E., ‘2006. Silent slapstick film as ritualized clowning: the example of Charlie Chaplin’. Studies in American Humor, 14, pp.5-22.

Hennefeld, M., 2022. ‘The problem of film comedy in the twenty-first century’. New Review of Film and Television Studies, 20(1), pp.101-118.

Howe, L., 2013. ‘Charlie Chaplin in the age of mechanical reproduction: reflexive ambiguity in Modern Times’. College Literature, 40(4), pp.45-65.

Konstan, D., 1995. Greek comedy and ideology. Oxford: Oxford University Press.

Seitz, M.Z., 2015. The Wes Anderson Collection: The Grand Budapest Hotel. New York: Abrams.