Week_08_002: The difference between IK and FK in 3D animation production and the usage scenarios
Inverse Kinematics (IK) Inverse Kinematics (IK) refers to the automatic calculation and adjustment of the position and Angle of intermediate nodes (such as shoulders or knees) by moving or rotating the end nodes of a model (such as the wrist or sole of the foot). Forward Kinematics (FK) Forward Kinematics (FK) affects the position and … Continue reading Week_08_002: The difference between IK and FK in 3D animation production and the usage scenarios
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