Week_04_002: Create terrain material

Now that the terrain shape is complete, we need to add some materials to make it more like the real world. But before that, first set up the folder, will create the content and migrate it into the project. Start by creating a new folder called Landscape in the Content folder of your project.

Then create the following three folders in the Landscape folder:

material

ASSETS

texture

Week_04_001: Motion law in 3D animation

In 3D animation, the motion of one part can affect the motion of other parts, creating a follow-through and overlapping action. This means that some parts will lag and overlap with the main motion, resulting in a smooth and natural effect. Follow-through and overlapping action can be shown in these ways:

  • The motion of accessories: For example, long hair, tail, cape, etc. These parts will keep moving after the main motion stops, creating an effect of inertia and elasticity. This effect can be achieved by changing the position and angle of the accessories in each frame, or by using hair and cloth systems in animation software.
  • The motion of the body: For example, waist, arms, head, etc. These parts will stretch and squash each other when the main motion happens, creating an effect of force transfer and rhythm. This effect can be learned by watching videos or pictures of real people or other characters, or by using skeleton and muscle systems in animation software.

Week_04: As an animator, I define Hayao Miyazaki as an auteur

Hayao Miyazaki, the co-founder of Studio Ghibli, is a director who has left a lasting mark on the animation industry. His films, such as Spirited Away, Princess Mononoke, and My Neighbor Totoro, are widely acclaimed for their stunning animation, rich storytelling, and memorable characters. Miyazaki is a master of various animation techniques, from hand-drawn to computer-generated, and he pays close attention to every detail of his work. He oversees every stage of the production process, from storyboarding to editing, to ensure his vision is realized on the screen. Miyazaki’s films also reflect his distinctive style and vision, which are influenced by his personal views and beliefs. He explores themes such as nature, environmentalism, feminism, pacifism, spirituality, and childhood in his films, and he creates complex and nuanced characters who face moral dilemmas and challenges. He often features strong, independent, and courageous female protagonists who defy stereotypes and expectations. He also incorporates elements of Japanese culture, folklore, and mythology into his films, creating a unique and captivating world for his audience. Miyazaki’s films are not only entertaining but also thought-provoking. He expresses his love and admiration for nature and its beauty, as well as his nostalgia for a simpler and more innocent time. He also criticizes the problems of war, pollution, human greed, and social injustice that plague the modern world. He challenges the conventional notions of good and evil, heroism and villainy, and presents ambiguous situations that invite the audience to think and question. Miyazaki is an auteur who has a unique and influential voice in the world of animation.

Week_03_002: Analysis of color application in experimental animation Collision (by Max Hattler)

  • Categorization: Collision is a short film that uses abstract animation to show the conflict between the US and the Islamic world. It uses the colors and shapes of their flags to create a visual metaphor of war and violence. The film has a dark and tense mood, and it makes us think about the theme of war and its consequences. The film also challenges us to question our own views and biases, and to look for dialogue and understanding between diverse cultures. The film is different from other animations because it does not use any words or stories, but only abstract images and symbols.
  • Form and Function: The film is a short animation that lasts for 2 minutes and 21 seconds. The film’s goal is to send a message of peace and harmony through visual art, and to make us feel and imagine things. The film’s challenge is that it does not tell us what the images mean, and it depends on what we know and think. The film’s style is a mix of 2D and 3D animation, using computer graphics and digital effects.
  • Process: The film’s technique is based on the idea of “synesthetic animation”, which is the art of making visual music, or turning sound into images. The film’s material is the flags of the US and some Islamic countries, which are broken down and put together into different patterns and shapes. The film’s technology is the use of software like Adobe After Effects, Photoshop, and Cinema 4D. The film’s message is that the flags, which are signs of who we are and where we belong, can also cause problems and fights, and that they can be changed into something new and beautiful. The film’s medium is the screen, which lets us see the film’s colors, movements, and sounds in a lively and immersive way.
  • Formal Elements: The film’s use of space is based on the difference between the front and the back, which creates a sense of depth and perspective. The film’s composition is based on the balance and imbalance of the shapes and patterns, which creates a sense of order and chaos. The film’s light and color are based on the main colors of the flags, which are red, white, blue, green, and black. The film’s movement is based on the spinning, moving, and changing of the shapes and patterns, which creates a sense of rhythm and energy. The film’s timing, pacing, and transition are based on the matching of the images and the music, which creates a sense of harmony and discord. The film’s audio relationship is based on the use of electronic music, which creates a sense of mood and atmosphere. The film’s music is made by Jemapur, a Japanese musician who makes experimental and ambient music. The film explores the formal elements of animation, and how they can be used to make a meaningful and expressive work of art.

Without saying, color is a key element in the short film Collision (by Max Hattler), as it not only creates a stunning visual effect, but also expresses the film’s message and meaning. The film uses the colors and patterns of the American flag and Islam to represent two diverse cultures and political views. The film depicts the clash, conflict and dialogue between these two forces by transforming, rearranging, colliding and merging these colors and patterns. The color scheme of the film also matches the pace and tone of the film, such as:

  • The film starts with simple and static colors, with only red, white and blue, showing the American perspective.
  • The film progresses with diverse and dynamic colors, with green, yellow, black and others, showing the Islamic culture.
  • The film ends with chaotic and violent colors, with purple, orange, gray and others, showing the intense confrontation between the two forces.

This short film is a dazzling display of colors, and the way they mix and clash reveals the author’s observations and opinions.

Week_03_001: Analysis of symmetry and narrative structure in short film The Swan

This short film tells its story through a narrator, who brings the audience into the story world with his words, gestures, and expressions. He is not just a voice-over, but also a character who interacts with the others and influences the story. This narration style gives the short film a theatrical and literary flair, and keeps the audience engaged with the plot. Unlike conventional films, this film can be seen as a story that can be read as well as watched.

Symmetry is a signature style of Wes Anderson, who uses it to create a balanced and orderly visual effect. In The Swan, there are many shots that are perfectly symmetrical, such as:

  • The opening shot, where the narrator stands on a stage that has identical props and lights on each side.
  • The shot where the narrator walks into a scene that has matching trees and flowers on each side.

These symmetrical shots are beautiful, but they also create a sense of discomfort and irony for the audience, as if they are trapped in the story world.

Week_03_002: Setup of UE camera lens and lens set

  • Create a Lens File Asset that stores the distortion and nodal offset data for your camera and lens combination. You can do this by right-clicking in the Content Browser and choosing Miscellaneous > Lens File, then double-clicking the asset to open the Lens File Asset Editor. You need to fill in the lens information, such as the lens model name, serial number, sensor dimensions, and lens model. You also need to set the camera and media source under the viewport settings. For more details, see Camera Lens Calibration Quick Start Guide or Camera Lens Calibration Quick Start for Unreal Engine.
  • Add a Live Link Controller Component to your CineCamera Actor and set the Lens File Picker to the Lens File Asset you created. This will allow you to control the camera parameters and lens distortion through Live Link data from your physical camera and lens. You also need to set up Live Link Source that provides the camera tracking and focus, iris, zoom (FIZ) data, such as Livelink Source or Livelink Blueprint Virtual Subjects.
  • Create a Lens Distortion Component and add it to your CineCamera Actor. This will apply the lens distortion from the Lens File Asset to your camera view. You can adjust the distortion scale and the overscan factor to fine-tune the distortion effect.
  • Create a Lens Settings Asset that stores the aperture, focal length, and focus distance for your camera and lens combination. You can do this by right-clicking in the Content Browser and choosing Miscellaneous > Lens Settings, then double-clicking the asset to open the Lens Settings Asset Editor. You need to fill in the lens settings, such as the minimum and maximum aperture, focal length, and focus distance, as well as the focus method and focus smoothing. You also need to set the camera and media source under the viewport settings. For more details.
  • Add a Lens Settings Component to your CineCamera Actor and set the Lens Settings Asset to the Lens Settings Asset you created. This will allow you to control the aperture, focal length, and focus distance of your camera through Live Link data from your physical camera and lens. You can also enable the depth of field effect and adjust the bokeh shape and size. For more details, see.

Week_03_001: The application of 12 rules of animation in animation creation

To create 3D animation, one can apply the general principles that emerged from the development of animation. However, these principles alone are not enough. One also needs to use realistic video references for animation and master the process of using these knowledge skillfully.

For the UE project, we have redesigned the scene map. The next step is to create models based on the model assets.

Week_02_002: Related to speed representation and the use of animation curves in 3D animation

One way to improve the animation quality is to make the motion more fluid. The ball animation can be more engaging by adding variations like squashing and stretching the ball. These variations are subtle and last for only a few frames, but they make a significant difference in the outcome.

Revisiting the animation survival kit, employing Overlap in animation can boost the cartoon action effects. Nevertheless, like every animation, each frame should be exact and authentic, because the works cannot deceive the spectators.

Week_02_002: The development of animation style

The narrative structure of animation is based on the concept of narrative continuity and suggestion, but adding destabilizing elements to the story can make it more complex and thought-provoking. This is how successful animation can challenge and redefine the concept of animation itself. Symbols have been meaningful since they were created. Animators use metaphors in their animations to create different logical structures and specific narrative spaces. Jiri Trnka’s puppet animation The Hand is one of the most influential examples of how animation can explore the role of the artist and the importance of freedom of expression under totalitarian regimes.

A big hand constantly interferes and manipulates the character in the animation. The animation boldly reveals the hidden resistance of the character, expressing the writer’s anger and helplessness against the oppressive system. The viewers can see the metaphors that the writer uses to convey this message.

Week_02_001: UE needs more practice to use

To make a material, you need to create one in the Content browser and open it in the Material Editor. There, you can use nodes to set up your material’s properties and effects. You can drag and drop things like textures, constants, and functions from the Content browser to the material graph, or right-click and search for nodes you want. You need to link nodes to the right slots of the material output node, such as base color, metallicity, roughness, normal, etc.

We will learn about how to adjust the camera settings in the next lesson. To help me prepare, I have gathered some useful documents on how to operate the camera.

使用摄像机 | 虚幻引擎文档 (unrealengine.com)

使用虚幻引擎摄像机 | 虚幻引擎5.1文档 (unrealengine.com)